Post by wc on May 1, 2009 19:50:08 GMT -5
"a lot of members on a RP isnt really all that much of a good thing..."
I would say that you are right. And that you're wrong. Which one depends on whom you ask. There's no "one size fits all" RPG that's best for everyone. Lots of people don't like large, busy games. Others live for them and won't touch a smaller one. And there are medium ones for folks who want one in between. I don't know what the majority prefer, probably somewhere in the middle--but as there are many smaller games and fewer really large ones, those who like big sites go to the few big sites there are while the folks who like smaller ones spread out among those many.
I would say that a large game's advantages are these....First, if you join a large game, you won't suffer for lack of available RPers to interact with. People who like to play daily or more, will thrive on a game with more activity. Those who post less often can do fine on these games too, IF they stick to only a few characters and/or avoid the big central plots. Which can be harder to do than some might think because in any game, everything is interrelated and it's hard to ignore it when your clan's camp is being attacked. Some folks we have are less active and generally do okay as long as they stay out of the limelight at least most of the time. Players who like starting their own plots will also do well, if they have an interesting idea they put forth with confidence, they will have at least a few followers in little time.
If you want the "limelight" in a game and only have time to post once a week, you will not like our game.
The disadvantages with a big game are that if you aren't a frequent player, you will not be able to keep up with the main plots in such a game {ours included} to say NOTHING of playing a leader or a medicine cat. These positions are extremely demanding on our game, although some clans' positions are more demanding than others. In general, though, if you want your characters to be a major factor in the game and you don't have a lot of time to play at least most days, you will not get what you're looking for at a game the size of ours or bigger.
We have lately begun to crack down on "flooding," a term we coined, more or less, to mean threads with multiple players that receive a huge amount of posts in a small amount of time. The problem has been alleviated by staff putting their foot down, but it IS still a large game and the above still applies.
Small games don't have these problems. The high positions are less demanding and much more likely to be available {no new player can even dream of playing a leader, deputy, medicine cat or med apprentice on our game. Just, forget it } however, there is less activity the smaller the game is, obviously. These games' longevity is also less assured. They're more likely to die under you or, if you don't know the warning signs, already be virtually dead when you join. That's not to say there haven't been small games that went along for years at a slow but steady pace, but in general, the fewer members are keeping it afloat, the more volatile the site's health is.
I hope I've helped clarify this...Just my two cents. For the record I'm a very active RPer and whenever I decide to join a whole new RPG after coming off an RPG hiatus, I deliberately seek out the largest busiest one I can find. I love the energy and complexity of these games, it's like heroin
I would say that you are right. And that you're wrong. Which one depends on whom you ask. There's no "one size fits all" RPG that's best for everyone. Lots of people don't like large, busy games. Others live for them and won't touch a smaller one. And there are medium ones for folks who want one in between. I don't know what the majority prefer, probably somewhere in the middle--but as there are many smaller games and fewer really large ones, those who like big sites go to the few big sites there are while the folks who like smaller ones spread out among those many.
I would say that a large game's advantages are these....First, if you join a large game, you won't suffer for lack of available RPers to interact with. People who like to play daily or more, will thrive on a game with more activity. Those who post less often can do fine on these games too, IF they stick to only a few characters and/or avoid the big central plots. Which can be harder to do than some might think because in any game, everything is interrelated and it's hard to ignore it when your clan's camp is being attacked. Some folks we have are less active and generally do okay as long as they stay out of the limelight at least most of the time. Players who like starting their own plots will also do well, if they have an interesting idea they put forth with confidence, they will have at least a few followers in little time.
If you want the "limelight" in a game and only have time to post once a week, you will not like our game.
The disadvantages with a big game are that if you aren't a frequent player, you will not be able to keep up with the main plots in such a game {ours included} to say NOTHING of playing a leader or a medicine cat. These positions are extremely demanding on our game, although some clans' positions are more demanding than others. In general, though, if you want your characters to be a major factor in the game and you don't have a lot of time to play at least most days, you will not get what you're looking for at a game the size of ours or bigger.
We have lately begun to crack down on "flooding," a term we coined, more or less, to mean threads with multiple players that receive a huge amount of posts in a small amount of time. The problem has been alleviated by staff putting their foot down, but it IS still a large game and the above still applies.
Small games don't have these problems. The high positions are less demanding and much more likely to be available {no new player can even dream of playing a leader, deputy, medicine cat or med apprentice on our game. Just, forget it } however, there is less activity the smaller the game is, obviously. These games' longevity is also less assured. They're more likely to die under you or, if you don't know the warning signs, already be virtually dead when you join. That's not to say there haven't been small games that went along for years at a slow but steady pace, but in general, the fewer members are keeping it afloat, the more volatile the site's health is.
I hope I've helped clarify this...Just my two cents. For the record I'm a very active RPer and whenever I decide to join a whole new RPG after coming off an RPG hiatus, I deliberately seek out the largest busiest one I can find. I love the energy and complexity of these games, it's like heroin